![]() The map zooms out, and Jhin roots himself in preparation to unleash 4 damaging shots. So if the enemy cant get out of the trap, a trap could potentially do over 800 damage. These traps are crazy good and scale with 20 / 80 / 140 / 200 / 260 (+1.2 per attack damage) +100%AP. If they are still alive you can execute them with ult. ![]() Then hit your W to root, Q grenade for damage, Ignite, Crit, AA. You could also lay them down along your path when being chased. If you cant lay an AA on your opponent, throw a trap down in a choke point and sooner or later he'll step on it. This ability is good to combo with W because of the mark. When stepped on, these little traps mark the enemy and after a few second delay the zone around it bursts out AD. It lasts 2 minutes and Jhin can store multiple traps which are created every 24 seconds when the ability is maxed. You set it, it arms, and then it goes into stealth. This nifty trap is similar to a teemo mushroom. The range on this ability is pretty large, so you can use it to snipe enemies trying to recall or escape. Deady Flourish can pierce through minions though. His W will stop upon hitting an enemy champion however, so make sure to position yourself in a way where your target isn't behind one of their teammates. If you hit a marked enemy with it, it roots them, which is great for setting up wombo combos or picking off specific champs in a team fight. Jhin's W is a very good ability if used correctly. So if you wanna poke at the end of a wave, leave 2 minions low and release the nade when an enemy champ is nearby the minions. Use his Q as a way to poke people down, and if you get ganked use it to deal a significant amount of damage so you have a better chance of being able to kill either the jungler or laner.ĭancing Grenade increases damage output by 35% for each unit killed by one of the hops, so if you time it right you can bounce it off a couple of minions to increase the damage before having it land on the champ you want to hit. You can also use your Q to clear waves pretty quickly, but the danger of doing that (especially in mid) is that you open yourself up to ganks by being pushed up. This way you can make sure that you don't waste the fourth shot, and land them crits boiz!Īlways max Dancing Grenade (Q) first as it has a short cooldown and it is your main source of harass. Don't waste the shot though, because after 10 seconds of not attacking Jhin will have to reload.Ĭool tip: Using one of Jhin's abilities refreshes the 10 second no-attack timer, so if you are trying to position for landing a fourth shot, you can refresh the timer by throwing down a trap or using his W. Try to land the fourth shot on your lane opponent, but if you can't no biggie. His fourth shot is guaranteed to critically strike and deals extra damage based on missing health. Enemies will also be marked for Jhin if the enemy was hit by a lotus trap or friendly champion attacks/abilities. Jhin's basic attacks essentially mark enemies, which will be important for landing a good skill combo with his W later on. All bonus attack speed from runes, masteries, items, or other sources is converted into additional AD. To compensate for a slower attack speed, he also gains a large amount of additional AD that scales like crazy. Jhin can only hold 4 shots in his gun, Whisper, and his attack speed scales with his level.
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